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Author Archives: CAM

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Categories: JavaScript, Web Development
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Continuing from part 2 this final article will show you how to make the pieces move by drag and drop and adding some game logic. Note: Unless specified otherwise, the file you need to edit will be BoardController.js. Restrict camera rotation The first thing we need to do is to stop the camera from moving …

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Categories: JavaScript, Web Development
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In a previous article we’ve built the basic structure of our 3D checkers game and ended up with drawing a simple cube. In this article we’ll add the board and the pieces. By the end of this part you’ll have something like that looks like this: First, download and copy the content from the 3D …

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Categories: JavaScript, Web Development
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This is the first part from a series of articles that will show you how to build a 3D board game that will run in a modern browser. Checkers is the game that will be used to demonstrate the browser’s 3D capabilities. To find out more about the game go here. Some notes before starting: …

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Categories: Mobile Development
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Developing mobile applications using HTML5 is a very discussed subject these days. Using only HTML, CSS and JavaScript sounds attractive to a lot of people because of the lean learning curve and the cross-platform ability. Two of the frameworks that make this happen are MoSync and PhoneGap. The open-source MoSync Software Development Kit (SDK) is …

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Categories: JavaScript, Mobile Development
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In a previous article I’ve extended the Sencha Touch 1 tab bar component to be used in a MVC structured application. After Sencha Touch 2 was launched some of the readers that liked that solution asked if it could be adapted for the new version. Now that I got the time to focus on this …

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